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At 9:59 line 17 ;)
Have you changed the Collision Detection in the Rigidbody 2D ? [ATTACH]
Youre shader should work but youre sprite not. The alpha more visible looks like this: [ATTACH] Try this as sprite: [ATTACH]
I like the idea and used it awhile ago. A hint what l'm doing. When you have something like this: [ATTACH] Give the ColliderTilemap (blue) it's...
Found this awhile ago: https://answers.unity.com/questions/1657619/light2d-how-to-get-light2d-component-via-scripting.html Don't know why it's...
Use the Sprite Editor. [ATTACH]
You can draw an ellipse as needed, drop it in Sceneview, add Component Polygon Collider 2 (edit if you want), remove Component Sprite Renderer...
IsGrounded() is a Function so if (Input.GetKeyDown(KeyCode.Space) && IsGrounded())
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I think you want to Instantiate ballz and not the gameObject itself. So the new clone Instantiates another and so on.
Maybe you can try this: [ATTACH]
You can install the Preview Package. Edit->Project Settings->Package Manager->Enable Preview Packages. Now you can install it from the Package Manager
Have you set the players Collision Detection in the rb to Continuous ?
Drag and drop youre SpriteAsset from your folder into the Sceneview. Unity adds a Transform and a Spriterenderer to it as you see in the...
I'm using Texturepacker as well and also Spriteilluminator for the Normalmaps. Fine tools !
This is how it works for me: You have a Spriteatlas and a Normalmap off your Spriteatlas with the same size and PPU. Make your Spriteatlas...
Moin Lennart, you have to flip your character. You can do that in different ways, here is one: Create a bool private bool isFacingRight = true;...
Maybe this can help: [ATTACH]