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Ah thanks for the reply! This being a client project, we haven't updated since we started but now we have good reason.
Hi! I'm receiving a shader error with the updated asset (I've used it before without issue). Hoping to get some idea how to resolve it. :) I've...
Thank you for answering all these questions. Excited to read the other threads as well. :)
Deep down, I've always felt that this was the solution to nested fitters, but it's been hard to find the time to really sit down and figure it...
Thanks for the responses! By updating twice, do you mean using something like ForceRebuildLayoutImmediate after each content size fitter is...
Hi, thanks for doing this! I have a few questions. I hope they're related enough to keep within a single thread. Is there any plan on optimizing...
Hi, Loving this asset, and have been making great progress on my latest character controller. I was wondering if there was some documentation I...
Hi everyone, I've been working on learning how to do some editor visualization and was curious to know if there was a way to resize images...
Hi! Really like this asset and hope to use it for a prototype I'm making. I have a character and environment using the Classic Runner (Z...
Hi! Just bought this asset and am in love with it, it looks great. Just a quick question: am I just missing it, or is there no way to alter the...
Thank you for the response, that fixed the issue. :)
Hi! I've been working on a simple NPC dialogue camera where a cinemachine camera will essentially move closer to the actor when interacting with...
Thank you Rene, super helpful (as always). :D
Hey everyone, We're currently developing a simple interactive experience which uses 4 joystick inputs. Everything is working great with the new...
Thank you for the quick response! Just to clarify, that is to say it'll be available when 2019.3 is out of pre-release?
Hi! I just purchased your asset and realized it doesn't support HDRP (I should have looked before, lol). Just wondering if there's any plans to...
I just experienced this with our flightstick. Have a look at what Rene said here:...
Thanks Rene! So checking, and it was still set to default Mono. However, it made me think to try building it out on x86_64, and that seems to...
Hey everyone, We've set up a custom HID layout (flightstick) and it works in the editor. However, there is no response when we test with a build,...
Thanks Rene-Damm! That helped, and we were able to get our joystick recognized by the input system. However, it seems to be outputting odd values...