A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
@JoshPeterson Anything new on this?
People have been doing things like this in Unreal Engine for a while for user interfaces and other things, and its very popular (surprisingly...
Awesome!
Any chance any of these preview builds will get cloud build support? I know some of the Betas do, if Cloud build support was added it would allow...
Thanks, I figured I would have to do at least that much. I suppose my only two questions left is, are these lines rendered on Unity's new UI...
Hi Eric, I'm also interested in using Vectrosity for rending some GeoJSON data on mobile. It appears a user above was interested in the same...
I can't view anyone's profile without getting a permission error.
Thanks, so it should work provided your ok with everything being compressed if I understand you correctly, there is no 'fine tuned' control over...
@BestHTTP Will you support Socket.IO 1.4 compression? Can get alot of savings on an online game with it.
Using shader features maybe you could make an 'ultimate' fx that includes all the effects. (or alot of them). If I understand correctly, it would...
jcredible, have you had any progress in this yet?
The only thing I think you are missing is if the player leaves the app but it doesn't close. You will want an event to check for the player...
Let me know if they start to looking into this.. At this point I'm way too far into 5.2 to go back to 5.1.
I'm having a similar issue: http://forum.unity3d.com/threads/canvas-preparebatchesjob-destroying-performance.366766/ with IOS: [ATTACH]
I wish I did, its part of something much larger I can't rip out easily. Oddly, its only affecting this one scene, I'm not seeing other scenes with...
If I deactive the UI I get 200 fps, with it, I barely can get 30 fps.. I notice even if even one ui component is on the screen animating in anyway...
Hello, I'm using Unity 5.2.2 in iOS , and I get huge spikes 20ms range, coming from WaitingForJob, Canvas.PrepareBatchesJob that happen at...
Chman unfortunately it looks like I'm having problems with the Frost effect too. I will send you a screen shot in a private message.
Hi is there anyway with BestHTTP or Unity to see how much data is being transferred total? I'm working on a mobile game and seeing this...
I've added a couple more screen shots in the link above, and here is some more info on the Battle system in my game: Real time battles: Each...