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Hi there! @thearkrafter , @henrik_unity240, @xplicitgreek69 Progrids package is not supported anymore. Most of the package features has been...
Hey @MihailLuhov, Thanks for that feedback :) First question will be: Do you need different splines for that ? But then, if you do and have them...
@pojoih, Indeed, this is not existing for now, but could be a good event indeed. Thanks for the feedback.
Hello @Red_Dragon69, This is not possible in that component. You would have to create your own component for that I think. Or maybe the ease-in...
Hey @dizzy2003, Do you have more repro regarding this? That's the first time I hear about that one :O Thanks!
Hey @sameng, Indeed that shortcut was not present yet in 2021!
Hello @Rowlan, This is by design, the spline gameObject is placed at the first knot position. But indeed, it should be done differently so that...
Hey @Zymes, The instances should be created automatically in the scene as soon as you add the prefab to the component and the should follow the...
Hey @Nahgnoy, Sorry for the delay. This is not a bug if I remember correctly, this features should have been moved to the context menu of the...
Hey @SplinePhysics, Sorry, we have no plans to add you.... hmm,... sorry, I meant to add Spline physics in the coming releases :) This is not...
@XJonOneX, That seems reaaaally strange :eek: Are you using special scales (large or tiny?) or at the world boundaries?? It seems something is...
For that one, are you adding the SplineExtrude on the same gameObject that has the splineContainer? That does seems like a bug indeed... I'll have...
Hey @iDerp69, So first, thanks @sand_lantern, this answer is valid. But I recommand not to use SetKnot method for that. So If you want to create...
Hey @daxiongmao, Thanks for the question. Answering here to both of your posts :) . Regarding this one: EditorTools can only target components...
To complement on what Karl said, you can re-used existing built-in tool settings from (B) (if you need them) as well and add you own buttons to...
Hii @AntonAndev , Have you tried using a different allocator ? Cf the doc about Natvie Spline here :...
@AntonAndev, @Rowlan is pointing you to the right solution regarding what you are asking:...
@AntonAndev, What @jbooth is pointing to is accurate regarding creating a cache with the needed data, and that's what I was proposing to you in...
Hey @Peter77, This should be fixed in Splines 2.5.0 and after. The changelog says: [SPLB-183] Fixed a bug where duplicating the SplineExtrude...
Hey @Red_Dragon69, Which version of Unity are you currently using ? This seems indeed strange that the update was not proposed by the editor...