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It's really beautiful. Any chance you can link the soundtrack or will that be paid-for?
Hi Forum! So I'm one of those few perhaps-stupid teens who, on a tri-annual basis, subjects themselves to the 48-hour test of psychological...
I think it might be the namespace. Maybe add using Vuforia;
If you're working with triggers and not collisions, you should be using the Trigger functions. void OnTriggerStay(Collider other) {...
Use the code tool in the post to format the code better. In the other script, add: DefaultTrackableEventHandler defaultTrackableHandler; And...
If you want it to save when you leave the game, you can call the SaveGame function in OnApplicationQuit. void OnApplicationQuit() {...
Nice! Maybe post it in Showcase instead?
Some bits of the list need capitalisation and it's kinda ambiguous as to whether you mean "Knowledge of Engineering and Mathematics" or...
You can save things with PlayerPrefs. Something along the lines of... int Gold = 100000000000; void SaveGame (){ //Save the gold...
You need to set the Animator "Open" bool to false when you close the door. if (Input.GetButtonDown("actButton")) { if...
Here's an example on how to make a climbing script - for a platformer just replace the FPS controller with your platformer character. A quick...
(I'm only 14 so don't expect too much :P) Hi! This has been one of my recent side-projects - a wireless smartphone-based VR headset. In a...
Apply torque, http://docs.unity3d.com/ScriptReference/Rigidbody.AddTorque.html
Surprisingly fun XD Perhaps you could implement an alternative way to detonate/remove: right clicking brings up an annoying menu.
The video says So essentially you'll need to generate bits of hair strands and then join them together (Unity's physics system does most of the...
Its nice to have some anyways (its like saying thanks, a like can make you feel smug - especially when you're a insecure 14 year-old XD ) This...
Calculating to adjust the drag would have to be done in real-time. This could be costly so if you're simulation doesn't need to be that detailed,...
Hmmm. Are you still using my approach with the joints? What's your current setup?
Use a spring joint http://docs.unity3d.com/Manual/class-SpringJoint2D.html There's a DragRigidbody script that comes with Unity. Perhaps you...
We should think about velocity for this: So, firstly: Imagine a particle with a constant acceleration of g (which, in this case is 61.3 m/s/s)....