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I have the same problem !!!
I would like to recognize which language is spoken with UnityEngine.Windows.Speech.DictationRecognizer and change the Windows speechRecognizer...
Fantastic ! It seems that is what I need. I only have to check that works on my 3D CC3 character in Unity that I stretch using scale in...
OK thanks ... I will try to animate with bones.
here is the png
ok here it is ...
If you look at the attached file you see in the first line a picture and its bent , in the second line my picture , its rig and the same I would...
I need to bend a rigged face along a curve line. Any idea how do do it ? I have none :-) Thanks, stefano PS : see attached pdf
Hello! I have a DLL that needs target .NET Standard 2.0 (EMGU) and another that target only .NET 4.x How do I fix this problem? Thanks,
I don't have 'CurrentLayout-default' as text document but I have CurrentLayout-default.dwlt ...so now what ? :)