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Bump, its still happening on 2022.3.22 on editor
I couldn't find other posts regarding this problem by searching so I wanted to ask the forum here to see if anyone may have an idea of whats...
Yes, I've been checking the final sizes as well. I removed all packages I don't need and did the code strip you mention, amongst other changes as...
Amazing read, thanks! I'll check it out rnow and see how I can lower the Unity build size creep as much as possible.
Hi Kurt, thanks for responding. I did a blank project with the same dependencies and packages and these were the results: [ATTACH] But there's...
I just optimized a project's textures to be much more efficient for a game that is meant for the web. I reduced the texture sizes from 160 MB to 7...
Good to know! Excuse my lack of precision, I sometimes call the 3D physics part of Unity's physics as "normal physics", ofc it doesn't make much...
You're right, its on the Physics tab, does it affect Physics2D or does it only apply for normal physics? Im going to check that Transform sync...
Hi, I've been having some trouble with physics optimizations lately with a project I've been working on. I have big spikes on performance of which...
As for the other answers relating to throwing an actual object, thanks! But the "throwing" of a bomb is an analogy for another different idea....
Thats actually quite an interesting angle! I never thought about that one (been a while since I played Bomberman heh), thanks for the input!
Ill try this out, see if its as snappy as we want it :) No no mashup, its just an analogy to our idea hehe (not a bad one though!)
Let's say I have a character with a slingshot. I want the character to fire a bomb with the slingshot with a cooldown between bombs. The character...
Thank you everyone for the amazing replies! For now I'll be learning DOD and ECS to further get into it. I like the possibility of hybrid...
Hi, I've been developing games on Unity on and off as a hobbyist, and I have a moderate amount of amateur experience (~2 years making projects...
How can I check if its 1 seat per license? Ill check the assets page, but its good to know.
Hi, the question is quite simple: What happens if I have a project that has a bought asset (for the sake of simplicity, lets say Odin Inspector)...
Ok I found the solution: [ATTACH] I used to have Auto-Referenced assemblies, and I thought that was enough to derive the references of all...
This is a very specific problem. I come from a different thread where I was trying to use Cinemachine through C# code. For some reason, my code...
None of the aforementioned methods have worked. I cant get to use Cinemachine on code, the using directive doesn't work. Note: - Creating a new...