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Solved. Set the width by dividing screen height by a magic number. :P
I ended up hacking this. I created a second camera oriented the way I wanted the line oriented, set its depth low, and then passed it into...
Good morning! I just started working with Vectrosity, and it's doing what I need it to do, except for one thing. I'm trying to get it to...
Haha, you're the best. I'll let you know if I end up beating you to it. :P
Has anybody created any PlayMaker actions for texture swapping?
Yay! Thank you so much! This is exactly what I needed! :D
Actually, I just implemented this technique now and it worked perfectly! :D Thank you for your help! I really appreciate how responsive you are...
I'm going to try implementing this with a User Trigger instead of a Collider in the hopes that it'll be more reliable. Is there an easy way to...
The problem there is that, at some frame rates (10 FPS like in the demo I posted, for example), the frames in which the punching hand is fully...
Understood. Thanks a bunch!
Another question: I have a bone with a collider that, at lower frame rates, doesn't always trigger hits against other colliders. This problem...
I'm building a game in which the player gets to choose from a variety of body parts to customize their player character. I understand how to set...
Unity crashed on me, and after I restarted, I could no longer drag and drop any assets into my scene. The status bar at the bottom of the editor...
Okay, I put all of my animations into separate actions (thanks for the help, Dantus and vwekker!). Now, one thing that the Split Animations...
[attach]' Thank you! :D
How do I create new actions in Blender? Would you believe I've been trying for a couple days now to figure out how to do this? :D >:|
Whenever I import a Blender file, each animation stored in it shows up twice in my Project tab. Only one of each duplicate actually works, and...
Would you believe it, I figured out a trick that works in Blender not an hour after posting my reply. Here are the steps: (Note: Strictly...
Has anyone figured out something similar for Blender? This technique doesn't seem to work for it. Ah what I would give for Maya! I would give...