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Hi, I encountered a weird bug. I load tiles into a tilemap in awake. Certain tiles instantiate game objects with colliders. I call...
Any updates on how to set AssetReference fields via custom inspectors and windows?
Has anyone found a solution? My game just launched and I'm getting negative reviews bc of this :/
I gave up on bitmap fonts tbh, but if I want to give it another go sometime, I'll revisit that thread. Thanks for sharing!
I gave up on trying to get TMP to work with bitmap fonts :/
I just have a texture at the moment. I did start looking into .fnt and .fon files, but stopped when I found the "Custom font" section of the Font...
Hello, I have a custom bitmap font that I want to use. I can't figure out how to generate a font asset from a bitmap font. It seems that the type...
Oh man :/ alright thanks for the confirmation!
For our project we use prefabs for our maps instead of scenes since they have less overhead. The con is that we have to manually export...
This would be super helpful.
@echebkeso I'm having the exact same issue. What did you end up doing to fix the dependencies?
Why the heck can't we delete a project from hub? I accidentally selected a project's parent folder once and now it just sits there. And of course...
Four years later and still not addressed? I guess Unity expects us to just ignore it though I do not find that an acceptable solution.
I have the same issue currently. Did you ever figure it out?
I think that the tiles all render as a single mesh making it not possible at the moment.
@tabrooksy thanks for the reply - I eventually figured it out and did something similar: private void FindReplaceableTilesInTilemap(Tilemap...
The current Tilemap API is terrible IMO. I have spent about 5 hours trying to write a replace tiles script.
I am trying to write an editor tool to replace tilemap tiles, but cannot get it to work. It appears to run correctly and everything (I logged...
This would be useful to me as well.
Thank you!