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It works thank you!
UPD2!!! It's about node indexes. Index parameter in bindItem procedure differs if any tree node before expanded or not. Adding a new line of code...
Thank you mate! request.uploadHandler.Dispose(); did the job!!!
Thank you!
Same problem here, tried many suggestions like use Dispose on UnityWebRequest object and it's handlers, wrap into using statement, clear every...
Had the same problem with UnityWebRequest called in Coroutine, thanks for your replies mates!
Thanks! A very heplful thread
The problem was in GitHub plugin. After deletion cursor doesn't flicker any more. But the question is actual - how to find such problems?
Hello! I recently updated my project to 2021.9.2f1 and added some assets from store. Also converted it to URP. And now if the Unity window with...
the next tow lines of code works only together... inputField.text = "some text"; inputField.textComponent.SetText("some text");
Also, try this: in Visual studio right-click on the solution in Solution Explorer and select "resolve errors".
Had this issue after changed VS code to VS community and the solution is to restart Unity and Studio and it works! Thanks to everyone!
Maybe you can also give me a hint on my main problem, please?
Created a new project, added a scene, a button, a script - sam result. Added Collider - same result.
It hasn't. Also, to check your idea I've added next code to the script void Update() { if (Input.GetMouseButtonDown (0)) {...
See Screen 3 - if I increase the Collider size the event fires. So I assume that the problem is in the geometry or something around it
Unfortunately wasn't. Tried different approaches, including the deletion of the collider. Click works, MouseDown - not. My next ideas are 1. In...
thanks for your reply. code tag added, sorry for the inconvenience, I'm a beginner.
I want to implement two different functionalities which will differ by the duration of the button pressed. Maybe I should use another component...
I've created a button and attached it to the canvas inside the scene. I also added the BoxCollider2D component to the button. Then I added the...