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So speaking with a few mobile devs over the past few days it seems that not a lot has changed in terms of retention, here is a snapshot of some of...
The TOS tracking page was silently removed prior to the announcement. This was originally put in place to ease developer tension due to developer...
Splash screen removal is locked into accepting their new runtime fee/rev share terms. Stop punishing your established developer partners who...
2.5% at least is a good starting point, but the install fee malarky isn't going to sit well with the trust you've already broken, it needs to go....
Unity's retroactive "hey we can change the TOS to grab whatever X% of your revenue whenever we like" establishment has pretty much killed it as a...
The proposed 4% limit of revenue taken from installations is still a joke, it's not even the bare minumum of what needs to change. Guarantees to...
This really would be the icing on the cake.
Stock market analysts don't speak to developers, we do. Of all the semi-successful developers I've spoken to, not one has said they would use...
No one is going to pay this, the vast majority of internal dev discussion now is "let them sue us and we'll dig up the messages where Unity have...
This really is the "writing on the wall" moment for Unity. There is absolutely no reason for any aspiring video game dev to start learning how to...
Thank you, I am using the legacy shaders and the SG1 Shadow Color (other lights) is what I was looking for.
Why would the shadow color not affect the ramp color with shader generator shaders? It works fine with the desktop shader, but I need cutout so...
Sorry to necro a 2-year old thread but I'm running into this issue too. I can mitigate by adding the WavingGrass.shader from the default assets...
I started from Votrubec's github which is available at https://github.com/Votrubec/VertexShader and updated the relevant shaders using the...
Sorry to semi-necro this thread, I've been using this shader and it broke from my large jump from Unity 5.3 to 2018.2.8f1 (I required a few of the...
I use a function to generate a randomly moving entity path in my game, I use raycasts to calculate a random path inside of a unit circle. The...
Just to chime in on this and sorry for necro, I also get a crash with this error when calling Destroy(), Clear(), or Stop() on particles or...
It's the normal shader with occlusion culling off. It seems to happen when a lot of alpha geometry is in view, and only seems to happen if the...
Hey, just wanted to say I love the shader so far, I have a small issue I was hoping you can help with. I have this strange flickering behaviour...
I'm running 2017.2.0f3. Whenever I translate multi-selected objects in the editor, I get this strange behaviour: [IMG] This is not specific to...