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newSlider.onValueChanged.AddListener(YourFunction()); public void YourFunction(float arg){ } As for your second question, if you already have...
I tested it on another machine and it worked perfectly. That replacing tool is amazing, but is it possible to replace the sprites in all scenes?...
My Unity is crashing every time I try to create a Sprite Packer, I'm using it on Mac btw. Just a question though, let's say I have a texture...
I feel stupid, it only shows those options once you assign a sprite which is 9-sliced.
You mean the Image component from the new UI? I don't see any tiled option there?
Basically I want to make a panel frame that has repeating texture pattern (not just a flat color). Is there a solution for this? I searched a lot,...
@Suddoha what I meant by missing an Update() is what you and Joe said, the saws would "miss" an Update and go further, and because they have...
Thanks Joe, that is in fact a good idea but the problem persists, since the destiny position of the saws is continuously changing, I have to...
Thank you for the advice but I don't think there's anything wrong with my implementation of Lerp: transform.position = Vector3.Lerp(_curStartPos,...
I'm making a kind of rogue-like game, where each level has more than 50 traps. And even when they are off-screen they need to be playing their...
I think this is a bug but I wanted to confirm first. I have a scrollrect which its content is a Panel with a horizontal layout group component....
The top? So I guess you're doing a vertical scroll rect? Try using scrollRect.verticalNormalizedPosition = 0;
Thank you runevision! That was a quick and clarifying answer!
I found a thread talking about something similar to this but there wasn't a solution for the asked problem, so I will try to make it clearer here....
Let's try this: When you receive a PointerDown you set a boolean to true, let's call it "Pressed". You have a Drag handler that does the movement...
Ok so, I managed do make a work around. Basically on the OnPointerDown I also set the direction of movement I'm not really satisfied with it...
No, this was with the Standalone Input Module with the option "Allow Activation On Mobile Device" enabled. With the Touch Input I have the problem...
Just found another problem, and this one might be a bug: To make it easier we have a button with 3 handlers, IPointerDown, IPointerUp and...
Awesome, thank you for the help!
Ok so I did exactly like you said: DPad Controller, which is a panel with the dpad buttons as children, has: - IPointerDown - IPointerUp Each...