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Fixed. Thanks! I use the Animator with a bool var. And I just create a code that said about how to use the animation.
That's my code: using System.Collections; using System.Collections.Generic; using UnityEngine; public class AnimControl : MonoBehaviour {...
fixed
I found this error: Error refreshing packages When I open the package manager in My Assets. How to fix?
Thanks for the answer! I will use the discord forum. Because in asset store page there's no informations about.
Hi! I'm using the Game Creator 1.1.15. And the Unity is 2021.2.11f1. I just used the installer and install no Unity and I got all the console...
Actually the code works as before. But is a problem of my character. So I change the code as u said. But I re-create the firepoint separated of...
Thanks you for the help! I did it. I go to package manager and update the post processing package to v2. Works!
thanks i give a review in my codes and that it the code was wrong. but I change a lot of things like where the object appear, how the works and...
I find the solution. The solution is use Vector2. Because is a 2d game and the Vector3 doesn"t work.
The simplest code in the world is not working. The skull does not move. Why? Could you give me a solution? Image: https://ibb.co/0r58MQn That's...
I click to instantiate the 2d object but it takes time to appear on the screen. Why?
I am trying to solve this problem: Image: https://ibb.co/D9418YW But the problem persists in appearing, even if I delete the post processing...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Weapon : MonoBehaviour { public Transform...
I think this code is correct but is giving an error: using System.Collections; using System.Collections.Generic; using UnityEngine; using...
Hi! Please Im trying to conect my maya rigged character in unity ragdoll system. So, thats the conections that I use, look the image below:...
ops! hehe yeah my mistake. This is the code now: colliders = GetComponentsInChildren<Collider>(); rigidbodys =...
The code is actually the same as the video.
I adjust. the code is this now: using System; using UnityEngine; namespace UnityStandardAssets.Characters.ThirdPerson {...
Hi! This is the error: Cannot implicity convert type 'UnityEngine.Collider' to 'UnityEngine.Collider[]; I try to delete the [], but not works. I...