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I'll give that a try. Thanks very much.
Hey Eric, Wondering if you can shed some light on a subtle problem I'm running with the texturing of vector lines. I've got a scene that looks...
Ok, great. That's more or less what I imagined. Thanks for the help Eric. Dan
Hey Eric (or anyone else wanting to take a crack at this), I'm mostly done with a game built using Vectrosity, and it's time to start adding a...
Hey Dave, I suppose it is slightly apples to oranges, but still 10 or 20 msec still seems like a ton of overhead nowadays when people are...
(Bump) Any thoughts at all? I'm a bit surprised that other folks aren't running into this issue, especially when doing VR work where even a few...
I'm working on an application that needs very low input to photon latency (not VR), so I've been doing some careful measurements of the time...
Ok, great. Thank you.
Hi Folks, I know this is a long-shot, but wondering if there's any experience running standalone builds on Ubuntu with real-time (ish) kernel...
Got it. Thanks a ton!
For future searchers... Looks like I found a solution. Turning off Bake Into Pose for Root Transform (XZ) and selecting Original for "Based...
Hi folks, Wondering if someone might know what's causing the following behavior. I have a (Mecanim) character moving between a standing idle...
Hi folks, I'm using Unity (Pro, version 4.3.3, Win 7) for an installation involving a variety of USB connected devices. The piece needs to run...