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For anyone interested I cannot recommend enough UniTask v2 asset that adds seamless allocation free async/await integration for Unity and solves...
Thank you for your reply. Apparently I did everything right and my logic was correct. But because I was stupid enough to make my method return...
I am using 1.1.10 and it doesn't seem to support await still. The code compiles and runs if I do var obj = await...
Thank you a lot for reply, it really clarifies a lot of things for me and the point that you were making a year ago. This is really confusing,...
I agree with this. Instead of trying to create refs like that, it is much better to go with Observer pattern. Way less updates for UI, much higher...
Ok, I have to generate texture 512x512, but it takes over a minute for the library to make this. Are there some performance improvements?
World space UI is great one :)[ATTACH]
I think it's better to assign a state for every animation clip like integer value and sync it using single RPC function. Write animation receiver...
I did the trajectory by using the article from above. Then I just adjusted values to fit the Unity Physics. Here it is: this.aimDist =...
Just wrote a class that allows to make a circle in edit mode based on example above. It can be filled or not and you can edit the "fill angle" for...