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yup. so the only real solution in Unity 5 is still 100% dynamic or 100% baked.
Specifically, what's most concerning is that mixed mode lighting isn't even on the roadmap: https://unity3d.com/unity/roadmap
I know you guys hate giving dates, but any chance the mixed lighting improvements are coming in 5.5? we're really struggling with enlighten this...
Aside from adding support for precomputed GI and the new deferred shading model, the view modes haven't received any love since Unity 2! There's...
Right, but in the context of my comment- I was under the impression that something specific about sony's hardware was causing a coroutine to fail,...
oh haha.. well then. GIT GUD :P
Out of curiosity, what was unique about what you were doing for Sony that didn't show up in normal (standalone/editor) builds? Is there something...
Actually, the animation window is actually getting some improvements in the next couple of versions. One of the Unite talks back in July went over...
This thread is hella old, but seeing as people are still finding it via search, there's actually a simpler way in modern times (considering that...
you probably already know this- but don't forget that under the hood, drawing two sided actually doubles the triangles for those surfaces (no such...
OH, well- I definitely appreciate it, though my current solution is working well enough. I just have a batch baking editor window that...
except when it doesnt. directly from the unity docs on the Light component, there is this: [ATTACH] If you follow the link to the Global...
Yes, precompute is turned off. And to be honest, a light that a designer has specified as "Realtime" that bakes into a lightmap is broken,...
More fun facts- did you know that the lightmapper totally ignores culling masks? Now you do! Unity has known about it for almost a year, but...
Same scene with the "realtime" directional light disabled during the bake. One shadow = one light. [ATTACH]
Here's a bake I just did. simple plane with a cube, two directional lights. one is set to "baked", the other "realtime" [ATTACH] Two shadows in...
I'm not using precomputed realtime GI, just baked.
Try it for yourself, and look closely- you'll notice that all of your shadows will brighten up. I had to write a script to disable all realtime...
Fun fact- did you know that having a directional light that is flagged as "realtime only" will contribute to baked lightmaps? Now you do!
Here's another awesome one! Two 4096x4096 maps baked. Take a look at the second one and join me in the world's largest collective facepalm....