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Things have changed since I last looked at Unity 4.x I've written a script to change the colour of an object at runtime. The colour swatch in the...
Is it possible to add an animation controller in a specific directory as part of an editor script? Just to clarify, this is not an instance of an...
anim.postWrapMode = WrapMode.Loop works like a charm, thanks.
Got a simple script here that, when attached to a cube, will animate it's position in a nice sinusodal fashion. public class Sine :...
I've managed to create a scene in Unity 3d where I've imported a model (with no animation) into the scene. I've then applied some animation (from...
Can I just confirm that in unity 4 OnPostprocessGameObjectWithUserProperties doesn't work with older FBX {< 2008} versions? I've used the code...
I was hoping to clear up some of the extraneous assets created when importing an FBX file. if (assetPath.Contains(".fbm")) { string...
That's great! :D ... only the texture Importer docs seem to be missing the set alpha = true part. but with enough iterations of spelling...
Is there a way to set a projects' import settings so that for all imported PNG files the "Alpha is transparent" is ticked? Or, failing that, can...
After importing a mesh with a morpher and it's targets from 3ds Max Unity turns it into a skinned mesh renderer with blendshapes. I don't know how...
"Embed textures" is the way to go! :D Even though it's switched off by default.
I can manually attach textures to materials after I've imported some objects into Unity via FBX (from 3ds Max). However this can get tedious and...
I came to the conclusion that IK solvers and FBX don't mix (it was long drawn out process of elimination that took up far more time than it should...
I've tried to import an animation into Unity3d via FBX but since it contains animated effectors, they aren't picked up by the FBX exporter. And...
I've just downloaded the Stealth game tutorial. All is well so far. I skipped ahead to see what the finished project would look like. That's the...
Hi there! I'm new to Unity and have been thrown in at the deep end. For a couple of days it's been good and I've not run into any...