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We recently started working on a project that uses the terrain system to create a large map. However, we seem to have discovered on iOS devices...
Ok, we've found it... Player settings -> Optimisation -> Vertex Compression -> Tex Coords 1 - 4 was enabled
As a follow up, i've discovered this is an issue on Mac builds as well. I'd not previously tested the full build on the Mac as it runs at around...
I'm having problems with textures distorting when on linux and wondered if anyone else had run into an issue here? I've tried several different...
We're currently using the native essential kit 2.0 for reading address book details, and come across the issue where we need to get the company...
Hi, I'm having problems with run-away memory usage whilst using ground plane in iOS. For a long time I thought it was my project, but I've now...
Only the headlamps that you can see. They are simple materials with HDR Emission Thanks
Hi all, Using the Unity lightmapping system and emissive materials I have this disco ball effect!! Anyone know how I can stop this? Cool effect,...
Fair enough, thank you - We've split into multiple 4Ks now anyway. Just found it odd that it didn't show an error when mipmapping was enabled...
Hi, I'm having problems importing 8K textures in iOS mode - they import fine with mip mapping enabled, however as soon as I disable MipMapping...