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While I have thought about this project every once in a while, I've generally considered it abandoned. I love this idea, and the atmosphere I have...
I'm amazed at how effectively you solved this, ericbegue. It's.. It's like magic. :eek:
Would it be a valid option to change the pivot point every 90 degrees? Cause RotateAround will achieve the desired effect for the first flip, but...
While browsing the app store yesterday to find myself some new inspiration, I came across a game called "Hocus". It's a simple game that features...
Yeah, there was like no risk at all. We had a basement apartment, so the water gathered under the floor, leaving around a centimeter of water in...
Aww, you made my day! Thank you so much for the kind words, it means a whole lot. Regarding the spawning, I haven't noticed that they spawn more...
Ever since I started to learn programming, I've become increasingly interested in ways to learn topics as effective as possible. Now, I'm an...
Heya! Yeah, I haven't been posting that much either way though. I guess that while I'm at it, I can throw in the impressions I've had until today....
Thank you, WhatMade! I'm glad you found Akiro enjoyable. I just read that made with unity link, and a lot of what he wrote resonates with me. I'd...
You are so right. And to be honest, that first idea might be a tad too basic. I'm really starting to like that shmup idea, as I got several things...
After further speculation, I might even change genre completely. The gameplay "isn't that important" (yes it is, but bear with me) to this...
Yes, this is going to be a dark game. The mechanics in the game isn't going to be very advanced (but more advanced than Akiro), as I really want...
Thank you Raven! I'm going to like writing this one a whole lot more. Akiro was a lot of fun, but when I started out I knew nothing about...
Thank you, thank you. Yeah, this is going to be a fun dev log to write. It's most likely going to be a tad slow in the beginning, cause instead of...
I'm also hoping to seriously up my drawing skills throughout this project. Right now, it's a bit embarrassing, but hopefully this will improve as...
I didn't think I'd find myself creating a new development log so quickly after 'finishing' the last one, but I couldn't help myself. I like...
There's bound to be better ways to write this, but could this work? private float x; void ClickOnImage() { int posOrNegValue =...
Oh my, this was incredibly fun. I've never played SeaQuest, so it's hard for me to give valuable feedback, but... Yeah, I had a blast. Are you...
I'm working on some silly slingshot game. I sort of know where I'm going with this, but not really. I just thought about a fun mechanic I wanted...
It doesn't bother me that much. I'm here to learn! :)