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Hi Reuno, Thanks for the reply, I am playing with PixelRogue now, I can pick up the items but the items dont seem to save after i exit play mode?...
Is there a demo scene where there is an example of using the SaveLoadManager? preferably working together with the inventory system, ie saving the...
Any chance Rewired will be added to integration? Thanks.
Thanks PraetorBlue, I put the line in Start(), there is no errors in visual studio but I am getting NullReferenceException error in the editor....
I am trying to build a save system with which needs to save inventory the player is carrying. I am using an asset called Corgi Engine for the...
Thanks guys, I seem to have some success with EasySave, at least with player stats and position. Now I just have to look into how to save inventory.
Looks like a super cool asset, do you know how it compares to Unity's own tilemap editor in terms of performance? both in the editor and in play...
Sorry, I probably should have been more specific. My game will probably end up having an inventory system and among other things, so player prefs...
Hi I am making a metroidvania game but ran into some issues with save and load. I assume I would instantiate the player each time game is loaded...
Thanks for the quick response,i got the following: Old position: (28.8, -22.7, 0.0), New position: (23.3, -31.7, 0.0)...
Hi I am just starting EasySave. I currently have 2 scenes, 1st scene is called NeverUnload, it holds camera, UI , Player and other things that i...
OK i just tested it, i can access the HWCSE class from a normal Monobehaviour script. using System.Collections; using System.Collections.Generic;...
The save manager i am using is also part of the Corgi Engine asset, hence it also uses the MoreMountains.CorgiEngine namespace, but like you said...
Hmmm... I am not sure what assembly definition is so I assume no, unless it could be setup accidentally? I can access the Health class with no...
Sorry i typed the error code, the script was copied from the actual class. Fixed.
Thanks Suddoha, this is the save manager I am using that is trying to assess the script: using UnityEngine; using System.Collections; using...
Sorry I didnt get back earlier, this is the original class: using UnityEngine; using System.Collections; using MoreMountains.Tools; using...
Ahhh ok, thanks let me try that when I get home.
No it doesn’t. I tested if I enter Health(class A) then it doesn’t show an error, but if I enter Healthwithscreenshake (Class B) then it says it...
by can’t access I mean it cannot reference it.