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Guys, thanks a lot for your advices, it seems I messed with some unsafe stuff this time. :eek: We have fixed the issue. I will leave this thread...
Hello, we do some playtesting for our game on Windows Steam and several testers got crushes during the play. I've attached crashes with dumps....
It's been a while since my last post : ) So I never stopped evolving the framework and a new version is ready: Features - ECS events ( can be...
The game I'm making on a framework [MEDIA] Some working code from the project Processing Motion Processing Player
Hi everyone :) It's been a while since the last news about the framework, but it continues to evolve. I love ECS paradigm and happy to share my...
I never did any huge measurings but some stress test from games I develop : https://i.gyazo.com/9584d2e831aa3f00a8f8c2fc4898d6cb.mp4...
A small but important update. Now after saving a new scene, it will be automatically added to project build and generate unique...
Added descriptions for tags Tags are the glue for your game: You can identify your actors with tags or use them as arguments for your signals to...
After finishing documentation I'm going to make a simple game like super crate box to show framework in action : ) [IMG]
Added documentation for ECS approach. Simple ECS pattern for working with actors. My approach can be used only with actor classes at the current...
Added descriptions for Blueprints. Blueprints are scriptable objects for sharing common data among similar objects. Example of pulling data from...
Added documentation for game object pooling pattern and timers. Timers are delayed actions that can be cached. Timer.Add(0.1f,...
[IMG] - Discord - Twitter - Github ACTORS is a complete game framework with multiscene editing, game object pooling and ECS (...
Hey guys! I've made a foldout group attribute for the inspector. Enjoy : ) [IMG] How to use : [IMG] Github
Ye, seems so : ) Thanks for pointing!
Hello, @Stephan_B :) I hope you are doing well. First of all as always thanks for your great product. It works as a charm and I never ran in any...
Things goes pretty slowly :) We are experementing with effects. [IMG] Btw, if someone doesn't know, you can use lights with particles. For me,...
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Working on the battle system of the game. Do you like the pace of fighting on video below? Our Discord channel [MEDIA]
Hello Pilots! Currently, I'm working on the creation of a combat system. Your ship is not very strong and will not hold a lot of damage. The video...