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The entire subscription system of Unity appears to be down today. That's not good. https://id.unity.com/en/subscriptions
The entire subscription system of Unity is down also. Unity is having bad problems today.
Disabled in 2020.1.
@andreasreich I can file a bug report for this. Also, let me know if you want me to start a separate topic thread for this discussion. I'm not...
@andreasreich I see somewhat better behavior on 2018.3.0b5 with respect to SslStream shutting down, but both "ends" of my test only seem to detect...
@andreasreich I thought at least a partial fix made it into 2018.2.8f1 from the release notes so that's why I was checking it out. I'm happy to...
@anderasreich I've also determined that ShutdownAsync() does not shut down the SSL stream cleanly, which makes testing confusing, and I have...
@andreasreich Actually it looks like ReadASync does throw an exception on a graceful close, and a different exception if data has been...
Not sure if it affects anything but do you still want to raise UNITYTLS_USER_READ_FAILED on a gracefully closed connection? I just tested against...
@andreasreich Just downloaded 2018.2.8f1 with your fix and it continues to exhibit the problem of not detecting the other end of the SslStream has...
@andreasreich Case 1076788 Thanks!
@andreasreich Yes, I've put one together, but I will make a few improvements to the code and submit it.
@andreasreich I'm excited that I'm now able to connect and exchange data with SslStream using TLS 1.2, using version 2018.2.6f1 on Windows....