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Hi, We do have exactly the same problem with one of our customers (big company, huge stakes => very painful bug). Patching this fast would help us...
Thank you very much, using a Vector instead of 4 floats did the trick !
Hi, My surface shader use too many operations. Can I split the code into several PASS ? If so can someone tell me the syntax because teh...
The newly opensourced VP8 codec ?
I get this error pthread_setschedparam(thread, policy, ¶m) when I use the new threadpriority feature of unity 2.6. Anybody knows what it means ?
Oh sorry, I just saw that there is a dedicated thread on the forum. I reposted there.
When I download , use, unload and request again a bundle using WWW, I get The asset bundle **** can't be loaded because another asset bundle...
I'm not sure I can do that: Initialiiy I have two float4, I want to know if one float of the first float4 is bigger than the corresponding float...
Hi I have a bool4 value and I'd like to check in as few operations as possible whether or not one of the values of the vector is true. Any...
Ok I got it ! Using "bump" initializes the shader like I want. As soon as it works as expected I'll do some variants with less textures to avoid...
I'm trying to write my own CG shaders: when a Texture property in a material is set to None (Texture2D) in the editor, what effect does it have...
I joined the project to be able to test
I have discovered a strange behavior of RenderTextures: when rendering an object which use a transparent shader, it's rendered alpha value is the...
Hi, I have a different behavior of RenderTextures when I compile the joined simple project as Windows standalone and Mac standalone. When I...
Hey, have you finally found the problem ? I have the exact same problem ?
Hi, The Texture2D says that non square textures are perfectly ok (like 2048x512). I'd like to know if it's totally true or if there are other...
yes, didn't do anything. Thx anyway
How does this function work ? I have 2 textures (.psd files) in my folder and if I do: contents =...
I have the very same problem ! I'm gonna have to do something ugly if no one has an idea on that :(