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is there a simple version of the building shader that I can use on my own mesh without the building generator?
Hi, I'm having trouble reading the shader. Im trying to replicate the fake interiors parallax effect. I want to write it in a surface shader...
I found this link helpful: http://forum.unity3d.com/threads/cr...aps-using-rendertotexture.135841/#post-924587 I added *2 - 1 to the normal part...
what is the best way to upload a byte [] into a sql database. Im converting my struct into a byte[] testiem t = new testiem(); t.sex =...
Does this use unity's transport layer? if not would it be difficult to implement?
I am getting this error. I don't get this if i switch the scripting runtime version to .net 3.5 equivalent. is there a way i can get this to...
this was happening to me when a blendshape weight was above 0 on a unused blendshape.
Ok I should have it enabled now thanks!
May I have a copy too please?
Thanks!
Is there anyway to use the old simple orbit script? or at least use it with no floating point system?
I was wondering about the "Near" feature. I remember it used to be called fade near and there was a distance setting. I can't seem to get the...
I was having a problem with small stars flickering but i found a fix. I don't really know what i'm doing or why this works... However.... if you...
on the custom starfield script, how can i call the regenerate function from another script? what is it called?
Can you help me understand the starfieldmodel script? does this draw a punch of quads and map them to the star texture? also how does it get the...
I have a question, for the spiral starfield, I am having some trouble understanding the code. I see the starfieldstar class is stored in a list...
ok I found a work around. Very simple. Just create a new normal slider in unity UI and set that minimum value. then drag the color picker...
Ok I bought this. Its nice. I was wondering if there is a way to limit the sliders Minimum value. so basically for HSL I dont want the L slider...
your demo link is not working.
Do the bullethole cuttouts work on any surface?