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Any help with the above? I am working with it but is really annoying when I have to debug something and it needs 5 minutes to response a button...
I made this work on VS, but when I use Attach Unity Debugger in VS, everytime the device have a different port, and when I connect to it, it...
Good afternoon, I am planning to start with my android app localization sytem, I want runtime language changes so I am planning to go for: *...
Hi neginfinity, Thanks for the guide, I'm on the train back to home and I will try mono instead VS. When I said "It send the apk via wifi" I...
Hello! I am trying to debug a new project on an android device using Visual Studio (the project is empty, it just have a gameobject with 1 script)...
I think I should ask this differently: Is there a way for a non-static object that blocks all the light that go into a room to not only blocks the...
Do someone know if is a bug or is working as intention? I mean, if i setup a object to don't cast shadows, is not the same as saying: the light...
Hello, I created a room with a single window, this window is a panel that cast no shadows and use the transparent rendering mode. The light go...
Basically generate actions shareable by different objects and objects with multiple actions that can be enabled or disabled at runtime. For...
Good evening everyone, I want to hear your opinion about this methodology implementation, I want objects that are going to be placed on the scene...
bump, so isnt there a way to instantiate multiple GameObjects at once? If i put 1000 gameobjects as a Child of an empty one, and then instantiate...
Hello, on my project, i instantiate thousands of gameobjects in a scene. This works perfect on PC but on Androids takes TOO LONG: PC: Number of...
Hello guys, i want to create a hug Atlas of 256x256 textures, so maybe a 4086x4086 (16 rows 16 columns) and i use this big texture to apply for...
Hello, in my project, i have to load materials in runtime, so i load them from Resources Material folder, but i have one question. Each time i...
Hello guys, i am creating a map editor project. My maps are based in Walls and Floors (floors like cells and walls on axis) stored in a XML file...
With more debug, seems that even if you give 2 textures in ETC, the PackTextures give back an ARGB32 Texture Format, and Android have issues with...
I reduced the posible problems. Its not the Mesh.uvs, my problem is on the Texture2D.PackTextures.. it work fine for PC but on android is not...
Hello, on my project, i have simple cube meshs with a second UV map stored on Mesh.uv2. On runtime, i swap the uv and uv2, and apply an atlas...
Hello, someone know why i have no shadows from my directional light on Android? not on my Galaxy S4 or in Bluestacks. I tried in forward and...
i used the persistentdatapath and saved a file, but i cant find the folder android is using. i read about data/data/ but there is nothing related...