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I was going to piggyback on this thread as someone that was sticking to last known verified package which was 1.8.5 previously. For anyone...
Bump also, hello team can you please fill us in on any worthwhile WebGL updates past the verified 1.8.5 package? Cheers
I ended up going back to verified 1.8.5 thinking I hit a showstopper bug in the latest, but was just something wrong somewhere in the project. I’m...
Could maybe wrap a series of these calls in a custom AsyncOperation that at least provides notification that it’s complete?
Yeah, my assumption was that the operation is quick enough pass to remove the cached bundle that the lack of a callback was intentional. I have...
public void ClearDependencyCacheForAddressable(string key) { Addressables.ClearDependencyCacheAsync(key); } I haven’t been having any issues...
Have you tried running that method outside of ContextMenu? One of the things I ran into, and have in the past, is that web request related...
May be restricted to responding based on exception type, which doesn’t provide many options but at least allows for identifying when a key or...
Might want to take a look at registering a custom ExceptionHandler instead of the default one, which would allow you to handle exceptions in a...
Feeling kind of crazy with what I’ve seen, but it feels as though the UI for profile configuration in later Addressables versions isn’t keeping...
I’ve been able to get this working properly with the component on a GameObject in remote content catalog scene, and the exact script available in...
To piggyback on this, if I have an addressable material based on a built-in shader (URP/Lit, URP/BakedLit) and load via addressables should I...
I haven't had time to look yet, but you might be in need of the ComponentReference aspect of the system that's part of the samples project on...
Thank you Richard :)