A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
You have to instantiate it. BuildingStat bs = new BuildingStat(); bs.buildingName = "TADA";
Yeah! Best game ever.
Very addictive game, I had fun playing it :) Good job.
Replace private GameObject targetFlame; with private GameObject largeFlame;
Hi Lab013, could you send me a invite please? I really want to try Google Wave. (luiskly@gmail.com) thanks :)
Achievements are cool, ask WoW players :p
Humm, try this, the output is: Fire from UNIT. Fire from TANK. Fire from TANK. You don't need to know the childs type. using...
Are you looking for something like this? using UnityEngine; using System.Collections; public class Burnes : MonoBehaviour { public...
Try with this (untested code): GameObject arrowGO = Instantiate(ArrowPrefab,Pos,transform.rotation) as GameObject; Rigidbody arrow =...
You need to add the "new" keyword to your Rect :] You didn't need it in javascript because it does it for you behind the scenes. Change...
woot
Hi people, I need some tips. Basically what I want to do is to see an object through the wall. I attached two images, the one where the wall has...
RTS > all (starcraft fan here hehe).
The first one is what i was looking for, thank you! :) cheers
Hi people, i have troubles making my flash movie running a function from my unity player, I can make unity getting calls from flash (ok, flash...
I solved it, yes it depends on the Time class.
Hi there. I want to pause my game, I can lock certain things with a boolean, and I can stop my NPCs moving setting their speed to 0. But I have a...
Hola! Thanks for the help, your code works just fine :) But I found another function that works without doing a loop (well, i don't know if it...
Hi, how do I get a specific children from a game object via script? I use this way, but I don't think it's the best though, since it cause...
This line should work. Use this before playing your animation. robot.animation.wrapMode = WrapMode.Loop;