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Many thanks!
I have an issue with the URP tree shaders, they all appear white from some angles. Any thoughts?
Thanks! Don't need the integration package for any reason really, just need a hook into the controller positions and rotations. Hows the XR...
I'm experiencing the same issue even in an empty scene with only a cube. I too am using the integration kit. Did you solve this by removing the...
I'm having an issue following the respawn demo. I use the Reset function as well as the play animation function just like the demo, but maybe 1...
This is the only source I could find about a free version of Bolt coming out. Any more information on that? Awesome thing you're doing, I'll...
Seems I got it working if I wait a frame to change. I suppose, initially I was actually calling it on contact. New problem, when the animator is...
I've already emailed you about this, but I figured I'd ask on here, maybe it'll be useful for someone else as well... I have a unique situation...
I removed my comment as this isn't my thread to advertise, nor was it my purpose. Just wanted your attention.
No problem! It's looking pretty good. May I ask how you went about vaulting?
Only quirk I saw in the brief 20 seconds I played was that if you have no gun in your hands and right click then you get a nice view of the shoulder.
It seems as though you used the NONECG Shibuya map for this. Regardless, it looks amazing! If you did how did you get it to import into unity...
Boy it's come along way since. I'm actually looking into non procedural climbing for a few big reasons. Many of the people that are asking about...
IK Update: http://gfycat.com/SpeedyDelightfulHarborporpoise Getting smoother by the moment.
They did a few things different. They lowered the jump height and they decreased the movement in air to being momentum dominated vs input...
They actually changed the ThirdPersonCharacter.cs script quite a bit, I was surprised. I forgot to mention, but I did add back in a few lines...
Sorry for the late reply, I've been very busy. As it stands the criteria for a grab-able ledge is that the initial wall must be vertical, there...
Yes. You can drop from a ledge and catch another ledge below. You can jump off from the ledge and catch one above or in any direction. If you...
Thank you. Anyone have any critiques or comments? Feature suggestions? etc.
I'd love to see more climbing in games. There are many ways to do it, one of which requires setting trigger boxes everywhere you can climb and...