A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hello, I want to change Render Target, but with Deferred Rendering Path, Camera.SetTargetBuffers() not work. I did the following procedure....
Hello, I wrote invert color effect for Post Post Processing Stack v2 with reference to...
Hi, "Lens Flare is being distorted at 5.4.x" is registered to Unity Issue Tracker....
Yes, I have submitted yesterday.
In 5.4, lens flare is stretched at the edge of screen. a lens flare in 5.3 : [ATTACH] same lens flare in 5.4 : [ATTACH] Lens flare in 5.4 is...
Thanks for reply. There are no errors in console.
Hi, I use Camera Path Animator 3.51 on Unity5.3.4f1. It works fine, thanks. But some modify operation is not saved to the scene file. For example,...
Hello, I want to write specific value of objects to RenderTexture and use it in ImageEffect later. So, I wrote a shader output multiple...
Thanks @save for the reply. If local simulation space works on external source, I can create effects more efficently. Great to hear this is added...
Hello @save, I wonder if "simulation space - Local" does not work when set transform other than Particle Playground System as Source - transform....
Yes, "PlaygroundC.RefreshHierarchy" worries me too. It cause spike in profiler every 55-60 frame. I can't remember when it began to cause spike,...
Thanks save! I tried Particle Thread Method option. OneForAll allocate 385B, No Threads allocate 12B. No Threads reduce allocate significantly...
Hi save, I create a new scene and add a Particle Playground System by click "New Partice Playground System" button in Playground window. When play...
Hello, In Unity4, when I import .wav file, importer has "Native" Audio Format option. But Unity5(I use beta18) does not have that option. Even I...
Thanks save. I wanted to emit particles and display or hide each particle by ZTest. So, "Transparent/Cutout/Soft Edge Unlit" works fine! I will...
Happy New Year. Ver2.2 looks fantastic... In particular, Spherical method, lifetime emission, time scale. I look forward it. And I have a...
Great! Thanks save! I look forward to fixed version. Thanks!
Thanks save! About stretching, makes sense. I look forward to next release.:) And I tried repellant manipulator. It is interesting! Sorry, and...
Hello, sorry frequent and newbie questions. How to emit particles radially like on Shuriken, set "Shape" to "Sphere" or "HemiSphere" ? Thanks!
Hello, Can I stretch particles along one axis by lifetime? In other words, if particle is GameObject, I want to do like this: void Update()...