A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hey, I am importing a 3d character from blender to unity. All animations have a keyframes set on the parent object of the fbx gameobject. Neither...
Hey! Is there a way to clear all currently used light probes? Following situation: We work at a game where every level will have baked lightmaps...
Hello there, im creating an uber shader with shader graph and have some problems with the Shader Variant Limit setting in the preferences. I have...
Thank you very much for the explanation! I will write the shader by myself than. I hope shader graph is evolving fast in all pipelines. I love...
Hey all. i want to store some data in the tangents of a mesh. But it seems, that the TangentVector-node outputs the normalized Tangent value and...
Could be a problem with within the rendering order. On with render queue are the red Cubes? If they are on transparency (normaly 3000) as well as...
I am trying to create fake 2D drop shadows for a game with sprites on different z-layers and a perspective camera. The current setup looks like...
Hey BenSan, thanks for the answer! For my special case i could just modify the normals in the mesh itself in the 3d application. Than i could...
Hey guys, im trying to write a shader for gras, that takes his object local up vector to calculate the normals. I want this, so that every vertex...