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Totally agree! And you're spot on with your analysis regarding how & when I utilized the different styles -- it's not particularly random :)...
Good afternoon Gamers, I've revised a number of content in my game after comments I've recently received. [IMG] The logo has been altered...
Greetings y'all, What's better than cracking open a cold one with the boys? Well, cracking open my game and digging in', of course. But when a...
[IMG] subscribe to the Mailing List to be the first to Play-Test the beta! Welcome to the Choose-Your-Adventure game, where Everybody's a...
Hi, I can't find your email anywhere, or a way to private message you first (twitter doesn't allow that either). My spam-hoarding email is...
Thank you for your support! I really love the fact you folks put this out here, as it is worth every penny to me :) PS: I just start the setText()...
I created a new script called "TextFields_Conditional" using System.Collections; using System.Collections.Generic; using UnityEngine; public...
#4 I accomplished it within your system by creating a new class on the EventScript: public class resultModifierValue{ public...
Perfect timing to release it! Thank you for making this :) Features that'd be nice: #1 Expanded conditional support on Cards. The results can...