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Very nice! Doesn't the joint system work in Unity since you choose to use the old bones.
Indeed. I have no idea what's going on then.
Maybe the bones are somehow reset when they enter C4D. Have you tried to fix them again using the "fix bones" from the objects menu? If this...
I was thinking so too, but in my experience a soft edge will look soft no matter what. Might be I am stuck in C4Ds way of thinking. Maya guys?
I don't really see the point of being able to choose values except hard or soft
Ah, I partly misunderstood the question in the beginning. You can use the "break phong shading" when using the edge tool.
You can use the "weight hyperNURBS" if you use "hyperNURBS". If not then I think you are stuck with the phong angle smoothing. If you could...
"Close polygon hole" or "Create polygon" should do it. Bridge can also do it well, if you are careful.
I think there was something wrong with the FBX exporter from C4D which caused the behavior. It should be fixed in version 9.6. I never got...
The first animation have the right edge right after the last frame. It is a mistake I did when recreating the animation in a hurry, but certainly...
After doing some testing I figured out how to fix this, what I still don't get is why my first animation did not work. I am making a walking...
Hi! I have some trouble importing files from C4D where I use PLA(Point Level Animation) or Animated Bones. Point Level Animation: Animated...