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iOS 13+, 2019.3.4, 2019.3.5 Empty project, 2D template, no New Input System or anything else. Connected DS4(also tried with Nimbus) via Bluetooth...
My projects seems to work now(with things like need to delete script assemblies if it stops working), but monodevelop fails to open even from hfs+...
making the 5.5.4 is more important for me now i will start with it: While opening a project(large project) unity shows "Compiling scripts", it...
I have 5.5.4f1 and 2017.1.1f1, both fails on high sierra release, created hfs volume with project and unity itself - no luck. Can't do work...
This is not implemented in Unity because of the fact what Apple refuses apps with such behaviour.
As i am aware of you control DeviceFamily(1 for iphone, 2 for ipad, "1,2" for both) and minimal iOS version to deploy to. Any device what meets...
Quality settings? On devices like ip4 you should not use msaa for example. Have you tried to set Simple or Fast quality as default quality setting...
As for 5.3.3f1 rotation works just fine! Tested on both Android and iOS.
So... there is something, and it's here: [IMG] The first option "Euler Angles", which is set by default, makes object just disappear on iOS...
This is very strange... 1)Create new project in 5.3.0f4 2)Switch to iOS deployment 3)In new scene create some simple Cubes 4)Create animation...
I have a scene with about 5k tris total(with one light and soft shadows). When i add one plane(2 tris, unlit texture material) to scene triangle...
No, looks like this is not the problem.
i am doing this right now, not so helpful because it just ends on latest Debug.log output. By the way, i thought what this can be caused by stack...
Hi, i am constantly facing this problem when editor crashes because of script problem. Is there any way to know what line exactly caused this(an...
Yes! Actually i am adding and destroying colliders all time in runtime so managing centerOfMass manually solves this flawlessly, thanks!
Hi there! I am trying to make some physics additions to my project and encountered some weird behavior of RigidBody: I am making first GameObject,...
Found answer ;) [IMG]
Hi! I am beginner unity programmer and i have a question about meshes created runtime - how do i, in bounds of one mesh(MeshFilter.mesh) can...