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I'm using the new input system with on screen controls. I have 2 joysticks and 1 button on screen although this shouldn't matter. When I load up a...
Another idea that I had was make a button on top of the joystick to act as the button portion, and when held down the button disappears and the...
Recently I started looking at onscreen mobile controls in the new input system. The behavior I was looking for was a mix between joystick and...
Why is it more of a hassle? And for you would you suggest Zenject? Also in the Unity Open projects I saw that they must mostly use normal objects...
Imported Si3 for the first time but its not showing up in windows and I don't know how to get it working. I'm not sure if its a bug or a Unity...
It is sometimes very hard to follow YAGNI because I keep thinking about what I will need or want in the future or the maintenance of the code etc....
I do the same, especially on multi-scene projects because singletons just don't work between scenes.
I've been using scriptable objects to try to fix dependency issues and singleton issues. Especially after combing through the Open Project code it...
That's what I was thinking. Some messages earlier were praising its simplicity and readability for entire project organization. So I was a bit...
I'm also a bit confused about Panda BT. Why are some people using behavior trees as a framework for the entire game? Is that sustainable and...
Unfortunately I don't think this link works anymore. But I think it is still widely adopted. When I asked Nathaniel Hawthorne about how he works...
This thread is pretty awesome, got a lot of new ideas to try out just be reading it. One thing that I've been thinking about though is dependency...
Looks great! How does it compare to Magica Cloth though? Magica uses Burst and Jobs, and this uses GPU simulation. Is it faster or more accurate?
This happens only when I am using a c# classes with custom attributes on fields to make the inspector look better. The attributes I am using come...
So the panels that I see in the inspector are the panels I can apply the forces on right? And those same panels are how I define how big the...
Thanks for showing these. Looks good! Can wings also have trim(aileron trim)? So that basically means when I want to apply more specific forces I...
Yes, this makes a lot of sense. Adding it to the normal forces of drag, lift, etc would be good. So one aerofoil would be like a wing? And the...
So basically aerodynamics is done with a precomputed LUT with some adjustments.
Could I add force to specific panels at the aerodynamic center of those panels?
Also I did not see turbulence as a feature, but I can make one myself, so the important thing is does the system allow to to apply specific forces...