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Is there a right mouse button equivalent to ClickEvent that can be used at runtime? Something like...
Are there any plans to have unity support 9-slice tiling?
Thanks but no, that doesn't change anything. The particles emit just fine on the initial frame (with either Play() or Emit()), but they don't seem...
I have a project where I want a space ship to blow up, and the explosion particles to inherit the ship's velocity. I have the particle system...
Do you guys have any kind of even rough timeframe for a native editor?
Same behavior with camera parented to empty object, unfortunately. Here's my cam setup, as requested: [ATTACH] [ATTACH] [ATTACH] [ATTACH] [ATTACH]
Right, ok I'll try changing that tonight. Is it recommended to have it be just a child of an empty 'vCams' object in the root of the hierarchy...
I can grab those tonight, sure. I know the camera is currently a child of the player gameobject though, is that how it's supposed to be?
Ok yeah mine definitely doesn't do what you're describing. So if I have my recenter to target heading wait time set to 3 seconds, the sequence...
I have a freelook camera set up, all works great, and I'm using World Space binding mode. Only problem is that I want to start the game with...
I know I can raycast from the camera to tell if the very center of a reticle is overlapping a world gameobject, but that doesn't tell me about...
Perspective, so that won't work (but thank you for the suggestion!)
Gregoryl, I have the same issue, how would I go about hooking into the Camera Updated event? I can't seem to find any info about it anywhere.
Also I signed up for a beta build, is there something else I need to do to receive it?
Ok great, thanks for the reply. Apologies for asking again, but I still don't really have an answer on either question... So for the iOS build,...
Great, thanks. Do you know when iOS support would be added? And also a rough ballpark cost? I'm trying to decide whether to wait and include this...
This is incredible. I've spent a few hours a night for almost an entire month building a rope in unity, but its main purpose is to be very light...
Hmm yeah I'd like to keep the computations to a minimum. What do you mean custom joint? Do you mean write my own implementation of a joint concept...