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Well looking more closely at the API documentation. There appear to be 2 flavors of the BuildPipeline.BuildAssetBundles() method. One of those...
Hi all, So we are using portions of the AssetBundleManager package in conjunction with asset bundle assigning of assets introduced with Unity 5's...
How do you make a tween that can be shared by different game objects? It appears that Editor crafted tweens are bound to specific objects and...
I am using code similar to the sample code in the documentation to render a Camera to a RenderTexture. It all works *except* it looks like the...