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nvm, delete this... i misunderstood hw screen color works.
match offsets to previous clip does not work, UNLESS if the clip from your animation pacakage start off using that offset. But you likely have...
Here's an easy to understand script: using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class ScrollRectOffVertical...
I was getting this error when I quit the application in the unity editor (and probably on builds; you know how that goes...) and I figured out why...
randomly ran into this error when adding a child too deep in a hierarchy. If you get it think back to what the deepest child is you added to the...
shucks.
force quit all unity things from task manager and then open it up and try again.
dont just close unity hub. you gotta force quit it from task manager. otherwise it lingers.
either up the quality you're running the scene at, or change the number allotted to that particular quality setting. click the HDRP render asset >...
how do you control the directional light that effects the clouds? It seems to choose it itself, which makes things unpredictable / unmanageable....
I closed every tab including the game view. The error is still around, but closing shadergraph did eliminate a few. I'm back down to four, but...
This happens when the light you're using for baked materials is moved during runtime, or when it is a child object of a parent that is moving. If...
does NOT work in 2021.3.4 for me. Sigh. Keeps telling me "unity parrelsync asset modifications saving detected and blocked". Everything is pink...
Yeah I'm having this problem too. The solution is to switch to unreal.
I tried this: float previousTime = Time.time; yield return null; for(int i = 0; i < 100000; i++){ anim.Play(701504055);...
Ok. In the meantime I figured out you can play an anim using using these values: print(_asi.shortNameHash + " | " + _asi.nameHash + " | " +...
Does this kinda thing only matter with "setbool" and "setint" type of stuff? What about when you use GetComponent<Animator>().Play("animName");...
I had a brain fart with sorting. Guys, if your VFX graph has more than one output, make sure to disable the ones you aren't checking the rendering...
Very annoying. I got this warning too. I'm just restarting my computer. I shut down unity before I put my computer to sleep but still it finds...
So i made a shader in hdrp shadergraph using the vertex part, so it could morph and stuff. However, when I put it into VFX graph, the parameters I...