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Hi, is there a way to export an animated char as fbx? Sadly the fbx exporter plugin cannot export animated bones or joints. Somebody knows a...
Hi, I am looking for a dev who can combine a 3D waypoint system with animated 3D characters with a 2D/Top down view minimap. The result is a...
Hi bgolus, that is getting very close. Thanks a lot man!
Hi, I want to fade out the rim of my scene in all 3 dimensions with a movable 3D sphere as an effector for the visible parts. Everything inside...
Hi, use the "export only selected" fbx command in c4d if you do not want to have unnecessary stuff coming into Unity. I do not know what a...
Hi, I have a question to prepare myself for a new job: I will have to build a level with a lot of nets and fences in it. They are all be seen...
Ok. I found a solution. I did duplicate the hair material and applied the 2 different materials. The top hair layr with the visibility problems...
Appreciate your insight and help. Any best practices besides avoiding intersections for rendering fine structures with alpha maps inside Unity? Is...
Hi neoshaman, see here:[ATTACH] Can you see any problems? I am new to this HDR thing and struggle on all ends. And yes the polygon strands...
Hi, Please see screenshot.[ATTACH] I have a head with numerous hair cards in the HDR pipeline. There are 4 different hair card mesh objects each...
Hi, thx. I have two book pages modelled in 3D laying very closely on top of each other but not exactly matching. Small gap between them. As soon...
Hi, I have a 3d model in the scene and an exact duplicate of it very close to it in 3d space. They do not intersect but Unity show them as if they...