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Hi @Baste thank you so much for your answer. Actually, your idea sounds very cool but I think just using animation and Play("state") should be a...
I have lots of characters and they move from one point to the other. Characters have rigidBody and collider components. They move by using...
Hello, I have lots of different characters. I want to create the same walking, running, hurt, die, etc... animations for all characters. In the...
Hi @RikuTheFuffs-U , Thanks for your answer I'm editing my post because I shared the cumulative graphs on the original post by mistake. Looks...
Hi everyone, I'm not sure whether this is the correct place for this question but I have a question related to the Multiplay Cost. About 2...
Hey @CosmoM this very looks like what I needed. I will check this tomorrow as far as I can. Thank you so much!
Thank you so much!
Hi @RikuTheFuffs-U thanks for your answer. I think this is what I need. Is there any sample or nice tutorial for the matchmaker service that you...
Hi @CodeSmile thank you so much for your answer but I think I wasn't clear enough. I want to create one to one match. Let's say Attack and...
Let's say I have Two Buttons: Play as Blue Player Play as Red Player The player clicked the "Play as Blue Player" button and I started the host...
@RikuTheFuffs-U, your posts definitely gave me a starting point. at least, now I know how to start. Many many thanks again! I'll have a...
Hi @RikuTheFuffs-U, many thanks for your prompt response. I will definitely have a look at to Relay server + NAT! As far as I saw in NGO...
I am very new to the multiplayer concept and need some insights about creating a one-to-one multiplayer game using Netcode for Gameobjects. As far...