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I had the same problem. I was able to fix this issue by moving win.Display() after the win.OnValidate in CreateScriptEditor.cs. I repeated this...
This is a good test. Now how do we create a new MoneyLoot or PotionLoot (Prefab Asset) so we can spawn more than two usable items? Also, is there...
I had the same problem. I had to move the win.Display() after the win.OnValidate definition in CreateScriptEditor.cs. I did this for each of the...