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Um u talking to yourself? Anyways the game looks nice..
To behonest I'm the same boat, I can draw characters like yugioh and boots but other than that no go.. I cant even really shade.. but I wanna make...
I was afraid that would be my option so I already started looking up tutorials on how to sprite.. found this site.....
I was looking for some time for a site with 2D art on it like turbosquid or something similar for 3D and there doesn't seem to be a place I can...
Yeah i never understood DAZ studio and their insanely high poly models and the way they license..
I'm not getting into this, my first and last reply on this matter; What proof? I expressed an opinion Since you marked something in bold I did...
Wow, was that a direct shot at me? Interesting... Wasn't aware unit test are standard practice.. I dont support your opinion on unit testing and I...
This I understand especially if the whole game is coded from scratch, I see unit testing be invaluable but inside unity I don't see unit tsting needed
Most of that can be done without unit testing, debugging your code and simply testing features so what is your argument for the benefit of unity...
anyone else with any other idea before I start working?
do you use them? You seem to support the use of them...
Yeah cause unneeded sarcasm helps the discussion.. Unit tests make you have to write more code for no real benefit. You wrote a framework that no...
I hate unit testing its just a waste of time....
Will do...I'll work on it tomorrow morning.. Does anyone else have any idea of how I could set up the camera I'd like to keep my options open...
I think I get what your saying I could make a certain distance where if the player moves past it the camera moves with the player at a similar...
Zones? What do you mean? Setting up a collider for a zone? Go on more about your idea please. The Screenshot is an actual screenshot of my WIP....
Hey, I have a question on how I would implement a certain feature, right now I'm drawling blanks on ideas so I figured why not start a topic n ask...
I probably should have mentioned this but this is for a 2D game and my method works fine. When I use that it produces unintended results.
Holy crapp I just figured it out!!! I used the code like this which gives me the right result. :) if(Input.GetAxis("Horizontal") == 0f){...
i dunno why it was doing it to me too.. if its chrome hit the shield up in the bar near the favorites star n hit load anyways I re installed the...