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The game is really good if you think it as a simple game. I think you are lacking something to tell people why they should try and play your...
I'm making a puzzle game where you have to write some things down and as part of the HUD i can't have it too big so i wanted to create a input...
[ATTACH] I have made this little scene for my uncle's birthday, he is envolved with game development too so i really had fun making this, it's...
Indeed, my attempt to make my first realistic texture was a complete fail, but here is an update. After a couple of hours I decided to make the...
I'm an programmer/2D artist from brazil, trying to make my first solo game, i never done realistic texturing before, i always made hand painted...
What is the minimum hardware requirement on android? What type of lightning you use with torches, realtime lightning? A lot of torches will break...
For Anyone looking for help and a working script here is mine using UnityEngine; using System.Collections; public class PlayerMovement :...
Thank you guys, now i understand it, and works pretty, thanks '-', was just that simple and i was complicating it, really thanks
yeah but the game actually will look every frame right, i was trying to avoid that, but ok so, can you just show me a code example of OnPointerDown?
Can you explain how i use it, a guy said that i need to use OnPointerDown and OnPointerUp, to make a bool true and false. Now i`m using this...
[sorry got duplicated delete it please]
I tried Click Event, and all the Events from Event Trigger Component, i can`t figure out how to make my 2D character walk when i hold the button,...