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Are the generated polygon colliders strictly convex? ie. Would I be able to subtract a cave from a filled region in my SVG editor and then have...
The build from the 5.6 linux beta is really well behaved! Any ideas which release fixed this? A cursory search of the build notes isn't turning up...
Oops, I didn't have libpng12 installed for the bug reporter (Only libpng16). I've been using a non-deb Unity build because I read the dependencies...
If I use SetResolution in the Linux standalone player to go from fullscreen to a window, the window's dimensions aren't what I pass in. It varies...
Is anyone else noticing that if a box collider is 0.05 or less across either dimension, the collision outline gizmo vanishes, and collision...
Thanks! I can only comment on the case of a simple circle collider, but that results in much more sane default behaviour.