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When I set my camera's clear flag to "depth only" then any spot where nothing is rendered can be filled with the view from another camera. Is...
Ah jeez, the preprocessor worked when I was playing in the editor, but when I made the build, the controller was like half the speed it should be....
Friiiik! I'm just trying to share a prototype build right now; I don't have any kind of menu available, let alone a full backend that can plug in...
I'm setting up a simple prototype for a game. I'm using the new input system. I have OnLook to retrieve the look value which I apply to the...
Direction and magnitude, sorry. I'll update the post. I don't think moveTowards would work right since it is designed around positions, would it?...
I have two vectors, one is the current vector for my object, and the other is the desired vector for my object. But I don't want to just abruptly...
Mother of pearl... I never thought such things were possible...
I've got this idea kicking around, and I'm wondering if I could draw out a tilemap in Tiled or other such editor, and then import the map into...
I swear I've done this by accident once. Is there a way to hide an object so that I don't see it in the scene view in the editor, but it still...
What are some good methods for handling sound propagation? I want to make enemies get alerted to noises the player may make, but I need to...
Is there a way that I can raycast along a plane but still intercept all relevant objects regardless of their non-planar hight? Like imagine one...
No dude, no. A camera does so much more for landing the feel of a game, especially for combat scenarios. With melee combat you need to strike a...
I've seen a number of assets on the asset store designed to provide the framework for making a 3D Mario style game. Often they come through...
I never found a method, but it looks like @mgear did. Four years later I can't even recall what I wanted this for. I think I just had a mesh...
The example shows them calculating different starting points though. Well, I'll take a look at it on Saturday, see how well it works.
Possibly; thank you for the link. As I look it over, the implementation is confusing me; I'm not sure now to use that. I don't quite follow what...
Well more specifically the "BlurOptimized" script. But I found that I have to add "UnityStandardAssets.ImageEffects." first and THEN I can access...
No, the screen wipe is handled by my GameManager object, which is set to not destroy on load. So the effect and the graphics it uses are never...
Long story short, I'm exploring an option of animating some objects with a script instead of an animator. I can easily use lerp to move an object...
Yes, Unity's "Standard Assets" package. It's no longer supported by Unity themselves, but it's still got a dozen and a half different tools,...