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Hi, ok, I didn't explain that properly. So yes, basically we activate all rooms that overlap with the camera frustum and with the rooms we...
Hi, in our games we use "hand made" 2d culling through dividing the level into rooms and activating / deactivating objects within them. This is...
Hi, I just upgraded from 4.6.0p1 to 4.6.1p3 and started profiling my scene. With 4.6.0 I had ~170 ContactReportTriggers in physics. After the...
Hi, still having the Color serialization issue described in post #341 - we're using v 1.4.0