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Hey everyone, Maybe someone can point me in the right direction. I've been working on a URP scene and with default Unity lighting and fog it...
Any plans for playmaker integration? If not, is the engine open to extension for playmaker actions? Also, does your engine allow for procedural...
Hello DominoOne, I have an issue in my game and I was considering using your package to help me solve it. The issue is an issue with the Unity...
Is WhisperSync functionality available through this plugin?
Demo zip file seems to be corrupted 7zip & Windows can't open it.
Hey Pitt, I purchased your fantastic AI framework a few days back after researching it against Emerald AI. I'm building a prototype for a...
Sounds good to me, thank you very much.
I really like your asset and would love to purchase it, however, I have one question about it's usage. I've been looking at the documentation and...
Did this die? I don't see anything on the Asset Store.
As the title says, I'm trying to decide on a content generation algorithm for a match-3 game board. Let me go into further detail and see if I...
I'm still following as well. I haven't used 2D Toolkit since you forked JMF Pro to work with Unity 2D features. I'm cool with dropping support...
So I began working on something when I realized I didn't really need to BFS every time I entered a new vertex. I ended up implementing a DFS with...
I currently have something similar to what you conceptually laid out except its done in a loop using a stack as the counter and a "visited"...
So, the path is for an automated player avatar to move from level to level. The map is a level map for a match three game. I know its overkill...
Long story short I'm building a procedural generator for the level map in my game. I currently build a grid data structure as an array of cells....
Where did you find it because all I can find is the stupid GameCircle SDK.
Gave 10 votes, really need this feature for my current and future releases.
I'm working on a nail salon game and I've run into something that's stumping me. In one scene the user is able to design the nail as they see...
I change the code to test it as a MonoBehaviour and as a NonMonoBehaviour. I can change the code to whatever it needs to be for testing purposes....
I can instantiate myNonMonoClass without issue and I can use Instantiate without a problem but when I explicitly call a Mono method inside...