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Thanks! Will try it out today and let you know :)
I'm working on a puzzle where each letter triggers a short audio, aiming for a smooth mechanical keyboard sound effect (sort of). How can I make...
That was actually pretty easy to achieve. I simply used scroll rect's velocity like this: _scrollRect.velocity += 2500 * Vector2.left; If you want...
So I'm working on infinite scroll view and I'd like to add auto scroll effect when entering the scene. Something like this:...
Yeah, that would work if I already predefined subtitle paths, but I kind of "generate" them, in other words, I pull them dynamically from custom...
I run into a weird bug. To use subtitles you have to browse the SRT file. That works perfectly but, to use multiple srt files and load them...
So I fixed the problem by changing the value of horizontal layout group like this: yield return new WaitForEndOfFrame();...
So I have this generated timeline where I instantiate game objects. They're generated in horizontal layout group but they get in order only when I...
I managed to save recording. I made separate button to listen the recording. Also, I've set the default file name to "rec.wav" so every time new...
Alright, thank you! The GOAudioSaveToFile saves the audio to the file, I would like to save it temporarily, once the user goes back to the main...
HI @r618 So I've been working on this app for quite some time now. It is a sound recorder for a museum and it is supposed to record an instrument...
targetTexture.Release() works in PrepareVideo method in VideoPlayerController script that is subbed to VideoPlayer: IEnumerator PrepareVideo()...