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Hello, I understand that I can use: bool in_a_wall = Physics.CheckCapsule(top, bot, radius); To figure out if my player is inside a wall. Is...
Hello, I am using : voidOnTriggerStay(Collider other) { } And I was wondering if there was a way to return a point on my character's collider...
I see thank you. This is what I was looking for.
Thank you for replying, but that really has nothing to do with what I am asking about. As you can see from the screen shots, the gravity...
Hello, I am working on a 3D platformer that I want to be able to feature puzzles that involve changing the direction of gravity. I am getting to...
Hello, I have been looking around all day to see if I could find a way to manually update the animator by a controlled amount of time by script,...
Is there any way to do this?
Hello, I wanted to know if there was a way to get the animator.speed update the animation by the exact same amount every frame regardless of how...
Hello, I have been searching the internet for the past few days looking for a way to get a nice underwater distortion effect for the camera,...
Hello, I was following a tutorial on the Tree Generator, and while I like it. I've come to find that the material that it will apply to the tree...
Oh.... You are correct. Sorry, I did some more digging up, what I was missing was: Cursor.lockState = CursorLockMode.Locked; My mistake. Thanks...
Mobile shooting gallery huh? Oh I understand where you would get that impression. Here is the thing: the aiming system is set up to where the...
Nope, that's what people use for their top down shooter games, but it doesn't take into account that in an FPS game the character can turn...
Hello, I'm making a shooter game, that can be seen here: [MEDIA] Currently I have aiming handled by the 4 arrow keys. I was looking up how to...
A moving platform pushing the player. I actually did get the effect working just now by having the platform shoot a ray from the player's hitpoint...
Thank you for explaining that to me.
While not a bad idea, that only returns the direction of the object colliding with the player, Which means that if it has an unusual shape,...
I'm not entirely sure what you are meaning with the dot thing. But if it's about compairing the transform.positions of the object triggering the...
Is there a reason why the physics are not deterministic? Or at least a reason why there is not a built in option to set them to be?
Hi, I'm have a system where the player should be pushed away from collides that enter their trigger capsule collider. I started with: void...