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I think they were trying to be sarcastic. Oh wow I'm blind.
Quite frankly, biting the bullet and learning HLSL has been the better option for me. Haven't used Amplify's solution, but Shader Graph becomes...
Oh both of the render pipelines actually have a whole shader library that's completely undocumented outside of source comments. I've complained...
Implicit truncation warnings serve to, well, warn you that the truncation is happening so that you're not surprised when the alpha channel of your...
Too often I find myself putting the right column of the project browser into list view so I can see the full file names of my files, because at...
I believe it's case number 1304168.
I've recently filed a bug report describing pretty much this. In my case, it felt like it was somehow related to graph complexity and having too...
This is actually HLSL syntax for swizzling vector components. In this case, the code builds a temporary float4 out of the X component of...
Your first assumption wasn't too far off the mark, actually. In the current version of Shader Graph, Branch nodes are supposed to become...
In case you're still wondering, this refers to shader variants, which are compiled from the defined shader keywords (preprocessor defines) in your...
I've written an editor script to generate ramp textures from gradient arrays, and I'm looking for a way to disable mip map generation for the...
Oh we could go into a huge tangent about how computers themselves aren't built to communicate with humans, and how modern programming languages...
I honestly don't think this is possible, given that there's still code generation going on under the hood. Also on a more personal note, I do...
I've been trying to experiment with UI Toolkit lately, but I find documentation on the API to be severely lacking. Attempts to make custom...
I wonder if at least authored gradient presets could be exposed in the inspector. I mean sure, it's not direct control, but I'd personally find it...
From what I've been able to piece together from other topics on the forum, it seems that several of the teams have hunkered down to work on engine...
Can't tell whether you misread or I'm missing the joke ._.
Okay fair point, honestly. Now what exactly do you mean by a "full solution"? Or perhaps a better question would be what still needs to be done...
@JoshPeterson couldn't help but raise an eyebrow at this: What exactly is keeping Unity from implementing breaking changes to the ecosystem? The...
While I do agree that this is incredibly irresponsible on their part, the resolution note there leads me to believe that the issue was closed as...