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I want to use a custom shader for VFX graph (URP) and need to sample a texture in a custom function. I use SAMPLE_TEXTURE2D() and SamplerState...
I am having the same issue with 2021.1.6 URP. Is there any way around this?
Hi! I am very new to VR development and I`m currently having issues with building my VR project. I am working with Unity 2018.1 and with Oculus...